Section 33 of 51
87. State-Machine Evaluation Engine
Stable section ID: S05-CON-008-SECTION-33 · 19 content blocks
The State-Machine Evaluation Engine validates the permitted states, events, transitions, guards, actions, and authorities governing System05 entities and configurations.
It shall evaluate:
current state;
proposed state;
triggering event;
required preconditions;
prohibited conditions;
responsible actor or system;
required evidence;
required approval;
transition actions;
resulting state;
rollback or recovery behavior.
State machines may govern components, interfaces, cartridges, smart modules, BIOS configurations, inspections, certifications, maintenance operations, robotic tasks, and complete buildings.
The engine shall detect unauthorized transitions, missing prerequisites, invalid event order, conflicting simultaneous states, expired permissions, and attempts to bypass required hold points.
- Parallel or hierarchical state machines shall define how concurrent states interact.
- Safety-significant transitions shall fail safely when their required state or evidence cannot be established.
The compiler may simulate and validate state-machine behavior, but real-time operational control shall remain within the authorized Building BIOS, control system, robotic controller, or safety system.
A compiled transition package shall identify its expected initial state. If actual state differs at execution time, the transition shall require reevaluation or rejection.